package common.gameevent;
import common.ui.GameClient;
public class GameModeGameEvent extends GameEvent {
private static final long serialVersionUID = 3544385924625872438L;
private final String gameMode;
private final String serverHostname;
private final String rcSubdir;
public GameModeGameEvent(String serverHostname, String rcSubdir, String gameMode) {
this.gameMode = gameMode;
this.serverHostname = serverHostname;
this.rcSubdir = rcSubdir;
}
public void run() {
GameClient.setCurrentServerInfo(serverHostname, rcSubdir, gameMode);
}
}